Town: Ku̽sà Mærà

Ku̽sà Mærà

Ku̽sà Mærà
Example Wareneese architecture.
StateWarrenese Shogunate
ProvenceChyûyu̽ Lu̹sû Empire
Sub ProvenceZ̄ububuz̄udenuku Zone
RegionNogdǟ Eqüe Holt
Founded890
Community LeaderLaird Kêlëi Shesmegê
Area4 km2 (1 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation4596 m (15078 ft)
Average Yearly Precipitation298 cm/y (117 in/y)
Population1011
Population Density252 people per km2 (1011 people per mi2)
Town AuraAugury
Naming
Native nameKu̽sà Mærà
Pronunciation/ˈbu̹so/ /ˈmærə/
Direct Translation[war] [reason; logic; rationale]
Translation[Not Yet Translated]

Ku̽sà Mærà (/ˈbu̹so/ /ˈmærə/ [war] [reason; logic; rationale]) is a subtropical Town located in Z̄ububuz̄udenuku Zone, Chyûyu̽ Lu̹sû Empire, within the Warrenese Shogunate.

The name Ku̽sà Mærà is derived from the Wareneese language, as Ku̽sà Mærà was founded by Caw̄sh Mēoī 'Diamond Pinkzzz' Mb̪f̄boī Vú̄bó̄ Rēkīkī Trêgë, who was culturaly Wareneese.

Climate

Ku̽sà Mærà has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a freezing 0°C (32°F). Ku̽sà Mærà receives an average of 298 cm/y (117 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ku̽sà Mærà covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4596 m (15078 ft) above sea level.

Overview

Ku̽sà Mærà was founded durring the late 10th century, by Caw̄sh Mēoī 'Diamond Pinkzzz' Mb̪f̄boī Vú̄bó̄ Rēkīkī Trêgë. The establishment of Ku̽sà Mærà was somewhat plagued by a lack of willing colonists, leading to Caw̄sh Mēoī 'Diamond Pinkzzz' Mb̪f̄boī Vú̄bó̄ Rēkīkī Trêgë electing to pay people to resettle in Ku̽sà Mærà.

Ku̽sà Mærà was built using the conventions of Wareneese durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Ku̽sà Mærà is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Ku̽sà Mærà is buildings are arranged arrounded a highly ordered system of narrow baked earthen streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The town's exceptionaly well made fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

A look around Ku̽sà Mærà makes it abundantly clear the town suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye.

Civic Infrastructure

Ku̽sà Mærà has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ku̽sà Mærà.

Ku̽sà Mærà has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ku̽sà Mærà has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ku̽sà Mærà has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ku̽sà Mærà has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ku̽sà Mærà's public wards, blessings, and other arcane systems.

Ku̽sà Mærà possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Ku̽sà Mærà's grid is powered by a direct leyline tap.

Ku̽sà Mærà possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Ku̽sà Mærà has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ku̽sà Mærà has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ku̽sà Mærà has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s more than one leader in Ku̽sà Mærà, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Ku̽sà Mærà's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Ku̽sà Mærà hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Howler near Ku̽sà Mærà are known to be a mutant strain of the creature.

Ku̽sà Mærà's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sex to channel Chronomancy energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4074 m2
    • Cattle and Similar Creatures: 252
    • Poultry: 3033
    • Swine: 202
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 101

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 6
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

294 of Ku̽sà Mærà's population work within a Foundational Occupation.

657 of Ku̽sà Mærà's population do not work in a formal occupation, but do contribute to the local economy. 60 (6%) are noncontributers.

Points of Interest

Ku̽sà Mærà has a substantial mill pond located a short distance from town.

POI

History

The the a suit of Banded mail of Illusion, an a suit of Banded mail imbued with notable amounts of Illusion energies was created in Ku̽sà Mærà by in time immemorial, reportedly some time during the early 2nd century.

History